Autocad Tutorials Manual 2016 Building Design

. Review the basic AutoCAD controls. Pan and zoom in a drawing, and control the order of overlapping objects.
Create basic geometric objects such as lines, circles, and hatched areas. Ensure the precision required for your models. Organize your drawing by assigning objects to layers. You can assign properties such as color and linetype to individual objects, or as default properties assigned to layers. Perform editing operations such as erase, move, and trim on the objects in a drawing.
2016 Building Design Suite
Insert symbols and details into your drawings from commercial online sources or from your own designs. Display one or more scaled views of your design on a standard-size drawing sheet called a layout. Create notes, labels, bubbles, and callouts.
Save and restore style settings by name. Create several types of dimensions and save dimension settings by name. Output a drawing layout to a printer, a plotter, or a file. Save and restore the printer settings for each layout.
Scott Onstott has been using AutoCAD for 24 years and has witnessed its evolution into the most popular industry-standard computer-aided drafting and design application. This course is your detailed introduction to the 2016 version of AutoCAD.
Scott begins with the basics of the user interface and leads you step-by-step to learning how to draw the kind of precise, measured 2D drawings that form the basis of design communication the world over. Along the way, you'll learn how to create and modify geometry, layers, blocks, attributes, dimensions, layouts, and how to share your drawings with others. Note: The course is an update to our 2015 training, including new movies on working with object snaps, writing multiline objects, making dimension objects, and more. Instructor. Specializing in all things architecture and AutoCAD, Scott Onstott writes, consults, and lectures nationwide.
Scott Onstott is a consultant, lecturer, author, and independent video producer who has been teaching and writing about architectural and design visualization software since 1999. He is the author of Enhancing Architectural Drawings and Models with Photoshop as well as AutoCAD 2013 and AutoCAD LT 2013 Essentials, co-author of AutoCAD: Professional Tips and Techniques, and author or co-author of six other books. Scott has been writing articles in Photoshop User magazine since 2007, has taught over 1000 students face-to-face, and has spoken in various public venues on AutoCAD, 3ds max, SketchUp, and Photoshop. Scott lives on a remote island in British Columbia with his family. Visit his website. Related courses.
By: Scott Onstott Course. 2h 37m 42s. By: Paul F. Aubin Course.
2h 18m 23s. By: Scott Onstott Course. 33m. By: Scott Onstott Course. 44m 59s. Course Transcript - Voiceover Hi, my name is Scott Onstott and I'd like to welcome you to AutoCAD 2016 Essential Training.
AutoCAD has been around for over 30 years and is the industry standard for computer aided design. People use AutoCAD in many different professions and disciplines. In this course, we will start at the beginning drawing lines, rectangles, circles, and other geometric objects. We will then learn many tools to manipulate these objects and control they're visibility. You will gain experience in practice projects.
We will add to your knowledge step by step with topics such as hatching, dimensioning, annotation, attributes, tables, external references, layouts, and creating output. We'll cover all these tools and more.
So let's get started with AutoCAD 2016 Essential Training. Practice while you learn with exercise files. Watch this course anytime, anywhere.
Course Contents. Introduction Introduction. 1.
Exploring the User Interface 1. Exploring the User Interface.
2. Managing Files and Options 2. Managing Files and Options. 3.
Navigating Drawings 3. Navigating Drawings. 4. Drawing Objects 4.
Drawing Objects. 5. Modifying Objects 5. Modifying Objects. 6.
Drawing Accurately 6. Drawing Accurately. 7. Practice Drawing Projects 7.
Practice Drawing Projects. 8. Hatching and Creating Gradients 8. Hatching and Creating Gradients. 9.
Writing. 10. Dimensioning 10. Dimensioning. 11. Managing Object and Layer Properties 11.
Managing Object and Layer Properties. 12.
Reusing Content 12. Reusing Content. 13. Defining Attributes and Configuring Tables 13. Defining Attributes and Configuring Tables. 14.
Making External References 14. Making External References. 15. Working with Layouts and Annotation 15. Working with Layouts and Annotation.
16. Creating Output 16. Creating Output. Conclusion Conclusion.